freaking mesh won't show up online

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p455w0rd
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freaking mesh won't show up online

Postby p455w0rd » Sat Feb 19, 2011 4:40 pm

wtf??? ok..I've tried setting bAlwaysRelevant and bGameRelevant to true...I've code every possible form of replication and tried without any code at all...it works fine offline and when I start a server via UT (not dedi)..I brought matt in and I could see the mesh, but he couldn't,...when I started a dedi server and connected like a normal user, I couldn't see the mesh either...what do I gotta do? I've search for tuts with most saying something about the 'brelevant' vars and the role (which DumbProxy should work fine as it does for another mesh (Earth2)),..I've tried every proxy setting to no avail..it there like a ucc compile option for making meshes viewable online? this makes no sense
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thepostman
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Postby thepostman » Sat Feb 19, 2011 9:42 pm

Pipe and i were talking about it . He says exporting it is a .U file and is compressed , so you have to make it a .UC file or uncompressed , change the name , save it, then import it back in .
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Postby p455w0rd » Sat Feb 19, 2011 10:38 pm

that's what I did..it works offline perfecty..just not online...
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Postby thepostman » Sun Feb 20, 2011 12:36 pm

oh .....online the package has to be on the server package list i believe
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Postby p455w0rd » Sun Feb 20, 2011 5:27 pm

yeah..did that too....i don't get it at all...
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pipe
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Postby pipe » Sun Feb 20, 2011 7:06 pm

Let me look back over my notes, had that problem years ago as well. Can't remember what I did to correct it at the moment.

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