Nope.  There's very little logs about who logs in as admin or does any admin shit.  All I have to go on is who is connecting to the reverse proxy, not what goes on.  If someone connects directly to the web admin I don't know about it at all.  

If someone logs in as administrator in game I can see that in the demo and in the UT3 logs.  Now, say if two people log in as admin in game and RetardBoy is kicked I won't know who kicked RetardBoy at all.

I see Dub, Paul, the player log db script, and Sean connecting to the reverse proxy.  Sean being the most probably because of the chat page.  Then I see 208.69.225.231 in the reverse proxy.  Here's the thing about 208.69.225.231- I can't trace this IP back to any user that's been in the game or TeamSpeak.  But I can see him in [b:3806e7d98c]Apache[/b:3806e7d98c] logs going to our ut3_stats page looking up Wup.  Wup is an admin at Hedsteem who hates Ginger and Tony.

UT3 by default has very little logs about anything.  In fact UT3 was released without a webadmin at all.  A cheater could cheat and leave before an admin logs in and be home free without a way for the admin to ban them.  I had to write up an accesslog class to log player IPs etc...  If we want admin logs I have to write up another class to do that.  It's been this way since UT99- the community always had to make their own log classes.