I'm planning on looking into it since I know a lot of poeple want it but it isn't a high priority of mine since my main goal was to get something out that was like what we had on our UT99 server.  The &quot;nf&quot; on the version means &quot;not finished&quot;, meaning I have other features I want to add but arn't 100% important to get it working (broken redirects being one of the things keeping me back- I'm limited on download size).  I have my translocator default on InventoryGroup 1 (on the 1 button) so it shows up in the hud, but that's only a preference of mine.

In order to intercept the &quot;Q&quot; buttton (or inventory group &quot;0&quot; button) as far as I know you need the ToggleTranslocator().  You shouldn't need to create a new game type though to change the PlayerController class- you should be able to set UTGame(WorldInfo.Game).PlayerControllerClass from the mutator class.  Can't tell you if this will work (you may have already tried this already) but I will try it later today as well as look at your code to see what can be done.

Eric MacDonald