1. General Rules
1.1	GeneralRules:

It is every player's responsibility to read, understand, and follow not only the General Rules pertaining to this PC-UT99 platform, but all of FraggedNation General Rules.  



(Please note that specific ladder rules may vary and normally have precedence over General Rules as long as they don't directly contradict or undermine FN General Rules)



Please See General Rules for Information on anything and everything you do not see listed in these ladder specific rules. Such as but not limited to:


Chain of Command                                 Cheating

Fighting and Misconduct                   Spectating

Ref Abuse                                    Challenging, Accepting and Declining

General Ladder Rules                            Forfeits

Reporting a Match                                 Challenging a Refs Call

EOL Point System                                   Support Tickets



                        http://www.fraggednation.com/rules.php 
                                                                    
2. Private Ladder Owners
2.1	FraggedNation prides itself on allowing privately owned ladders to run their course with minimal interference or influence from  FN  staff;  however there are some areas mentioned above that apply to private ladders and remain the jurisdiction of FraggedNation as well.


Mainly issues of cheating or misconduct to a point that it spills over the borders of good sportsmanship and treatment of other members of this community.  In these cases, FraggedNation will not turn a blind eye to areas of misconduct solely because it pertains to a privately owned ladder.  



Private owners, we ask that you do your absolute best in all areas of your ownership to provide a fair, fun, and impartial environment for the members of this community.



It has become evident, despite any disclaimer, that although  private ladders are run by private owners, when criticism arises, it usually has FraggedNation tagged to it, thus private ladders, like it or not are a reflection of FraggedNation, a reflection we care about. 



Public Admins who participate in or are owners of private ladders are still expected to conduct themselves as professionals and representatives of FraggedNation.  Your status as a public official doesn't change because you are involved in a private ladder, nor should what is expected of you.
3. Tweaks and Adjustments
3.1	Keybinds are legal in FN provided they are not programmed to activate tweaks/hacks deemed illegal at FN. Keybinds of illegal tweaks/hacks are looked upon as a loaded cheat used or not.
3.2	
Any tweaks and or adjustments made to a stock Install of Unreal Tournament that results in server anticheat Flags, kicks, bans are the clients responsibility.
3.3	The only skins/models allowed in matches are &quot;stock&quot; skins/models. These are skins/models that came with UT originally or one of the subsequent bonus packs. Bright skins are not allowed.
3.4	Mouse Axis Adjustments: Mouse X and Y axis sensitivities may never be set or adjusted to values less than 1. Values lower than this creates a type of CV lock which is illegal.
3.5	Netspeed adjustments may be made to fine tune internet connections but should not be abused. FN deems netspeed values legal between the ranges of 5000 and 20000. Values, out of this range, Are considered an illegal tweak.
3.6	Penalties wil be processed on a case by case basis. In all cases the severity of advantage gained will be gauged against said penalties.
3.7	Use of any form of graphic/game tweaks used to create an unfair advantage during play is illegal from the UT99 Ladders. This includes (but is not restricted to) No smoke tweaks, No shadow tweaks, lilt tweak, Center view tweaks, timers/HUD hacks. This list is not limited to just the above mentioned tweaks but anything else being used that has not been approved.
4. General Rules
4.1	

Please See General Rules for Information On Anything you do not see listed in these rules.


Such as but not limited to:


Ref Abuse                                               Challenging, Accepting and Declining

General Ladder Rules                              Forfeits

Reporting a Match                                  Challenging a Refs Call

EOL Point System                                    Support Tickets

 
http://www.fraggednation.com/rules.php

 
Ladder Specific Rules
5. Match Play
5.1	The Challenged team may choose the color they will be for the match.
5.2	Any team may substitute 1 IP per 3map, match. There will be no questions asked or discrimination on any team that chooses to use this 1 IP substitution. Once you have used your 1IP substitution you will not be able to again for the remainder of the match. Your substitution must be a player(s) that is/are eligible on your roster and was so at the time of the challenge. This rule will apply to team based ladders only.
5.3	

This is a 6v6 ladder and matches should be played as such. If in the event a team does not have enough players, then a match must be played as a 4v4 or 5v5. If there are not enough people to play 4v4 then the match should be either rescheduled for a later date or forfeited for the following reasons:

    *
      All players from either team must arrive on the server and be ready to play no later than 10 minutes past the scheduled match time. Failure to do so may result in a forfeit of map 1 called by the ref against the unprepared team. However if the prepared team wishes to give the unprepared team extra time they may. (match time=Map_1 start time) (Baring Map / Server Issues) Note: Not having all files downloaded is not a Sever Issue even if redirects are down.
    *
      Between maps (1 &amp; 2 / 2 &amp; 3) there will be a 5 minute time limit for all players to be on the server and clicked in. Any team who does not have all 5 players on and clicked in within 5 minutes may suffer a forfeit of the map about to be played. The prepared team will be given the choice to wait or take the forfiet. It will be the ref(s) job to keep track of the time once he or she has joined the server.
    *
      If One team has more than 6 players and the other team has a minimum of 4 players, both teams agree to wait for other players to show up, you may wait up to 10 mins after match time. If the other players do not show you must play 4v4 or 5v5 if you were waiting on 6th player
    *
      Each forfeit will be looked at by CWAT admins and if they feel that not enough effort was made via prematch communication or change requests  and comments then the forfeit will not be granted.


5.4	Each person must play with the name that appears on their team roster in full, no abbreviations or different names will be accepted. No additional time will be allotted for this other than what is currently in place.  Meaning that if a team doesn't have all its members correctly named and ready for play the ref can call that map in favor of the team properly ready.
5.5	

In the event a map is tied due to penalties or a map is not working properly please use the following default maps in order. If the a map has already been played please use the next in the list.

!!!{DMF}Savage @ Son
(ASC)3ommies-resort_FNv4
(]TKK[Tyris_Room)_V3
(SUF)Skully'sLandingV3
6. Illegal Mods, Tweaks, Hacks, Cheats and/or Adjustments
6.1	Any tweaks and or adjustments made to a stock Install of Unreal Tournament that results in server anti-cheat Flags, kicks, bans are the clients responsibility
6.2	Key binds are legal in FN provided they are not programmed to activate tweaks/hacks deemed illegal at FN. Key binds of illegal tweaks/hacks are looked upon as a loaded cheat used or not.
6.3	The only skins/models allowed in matches are &quot;stock&quot; skins/models. These are skins/models that came with UT originally or one of the subsequent bonus packs. Bright skins are not allowed.
6.4	Penalties will be processed on a case by case basis. In all cases the severity of advantage gained will be gauged against said penalties.
6.5	Mouse Axis Adjustments: Mouse X and Y axis sensitivities may never be set or adjusted to values less than 1. Values lower than this creates a type of CV lock which is illegal.
6.6	

Net speed adjustments may be made to fine tune internet connections but should not be abused. FN deems net speed values legal between the ranges of 5000 and 20000. Values, out of this range, are considered an illegal tweak.
6.7	Use of any form of graphic/game tweaks used to create an unfair advantage during play is illegal from the UT99 Ladders. This includes (but is not restricted to) No smoke tweaks, No shadow tweaks, lilt weak, Center view tweaks, timers/HUD hacks. This list is not limited to just the above mentioned tweaks but anything else being used that has not been approved.
7. Warnings and Penalties
7.1	

Please note: Warnings and penalty frags are issued to the entire team, not the individual person. Warnings and penalties are carried to each map and do not reset at the beginning of each map.

If you are unsure what some of these penalties are Please See Definition sheet Here
7.2	

Taunts

 

Taunts must be turned off before the match.

1ST Offense: Warning
Failure to do so after 1st warning will result in a 1 frag penalty per each additional offense.
7.3	

Illegal Camping

 

    * Camping in a glitch / texture.
    * Camping behind the protection of glass leaving no chance of anyone killing you.
    * Camping a spiral, elevator, or path to an elevator.
    * Image Dropping.
    * Camping spawn points.
    * Blocking an elevator with your translocator.

 

 

1st Offense: Warning

 

2nd Offense: -1Frag

 

3rd Offense: -3Frags

 

4th Offense: Forfeit of Match

 

 

 

Each offence will carry the same penalty sequence

 

 

 

Ex. 1st offence for camping a spiral is a warning

 

      2nd offence for Hallway camping is -1frag
7.4	

 Hiding

 

 At no time will a player take a location that gives NO chance of the other team killing them without being assaulted. Hiding in a hole that offers no view out to the rest of the map is an example. Another would be positioned all the way back on a shelf or platform where, you can't be seen from other areas of the map. Or camped so far back on a shelf or ledge that your view is limited to only high spots that cannot normally accommodate other snipers. Remember that you must always maintain a level of vulnerability throughout the map / match. Some allowances are made for using the F5 function; however, use in moderation. You will be warned and possibly unsportsmanlike penalty point deductions will occur for not listening to a refs warning concerning this function.


1st Offense: Warning

2nd Offense: -1Frag

3rd Offense: -3Frags

4th Offense: Forfeit of Match

 
7.5	

Assault (successful or not)

 

Has to involve intent and prior knowledge. Intent, meaning intentional movement towards the known target in order to acquire a frag, whether you are successful or not. Prior knowledge, meaning that you saw the target yourself or your teammates told you. Be warned that a failed assault attempt is still assault and will be charged against said team as such.

 

1st  Offense : -3Frags

2nd Offense: -3Frags

3rd Offense: -3Frags

4th Offense: Forfeit of Match

 

7.6	

Excessive Movement

 

Any movement without Circumstance is Excessive Movement.


Spots should be  camped for at least 1 minute before running or using tele to travel to another spot. This does not pertain to crouch movement which is allowed at all times to travel. We also don't consider vertical tele movement as excessive movement either.

 

In most cases Circumstantial movement will pertain to being under fire or you feel your spot has been compromised for some reason.
During Circumstantial movement you must travel directly from point A (you original location) to point B (your destination) without hesitation. At no point during relocation should you pull out your gun unless you are being shot at and need to defend yourself. Using Spirals is to travel form one location to another is Excessive movement if it is not done with circumstance.

1st Offense: Warning

2nd Offense: -1Frag

3rd Offense: -3Frags

4th Offense: Forfeit of Match

 
7.7	Crouched Movement is allowed so long as you are not breaking any other rules while doing so, an example would be assault. If you know where your opponent is be stealthy and use your crouched movement to place yourself across the map to shoot them. Running, Transing, flipping and dodging is not Crouched movement and will be charged as excessive movement if it is not done with circumstance. See Rule Above.
7.8	

Spawn Killing successfull or not

1st  Offense: -3Frags

2nd Offense: -3Frags

3rd Offense: -3Frags
4th Offense: Forfeit of Match
7.9	

Player Proximity

 

At no time will a team Camp with 3 or more players in the same location. Time will be given to realize this and relocate a player if this occurs.  Once players realize they are in violation of this rule the must move or penalties will be given as follows.

 

1st  Offense: Warning

2nd Offense: -1Frag

3rd Offense: -3Frags
4th Offense: Forfeit of Match
7.10	

End Of Match Violations
During the last 3 minutes of any map, no warnings for violations will be given. Violations will result in immediate  penalty regardless of whether or not previous warnings were given.
8. Unsportsmanlike Play
8.1	

 Unsportsmanlike Play

 

Unsportsmanlike conduct will be any action that can be deemed as offensive to the opposing team or the referee. Do not criticize, insult, belittle, or mock your opponent or referee.  If there is a disagreement let your ref and team captain handle it and deal with it in a mature manner. Team captains can a file Support Ticket after the match. Do not challenge a decision made by the ref in game. Any disrespect towards your referee will result in a penalty:

 

        1st Occurrence:  Team Warning
        2nd Occurrence: Instant Team Forfeit (Match Ends Then)
8.2	

Always show respect to your referee. Please remember that a referee is donating their time to watch you play, and is merely enforcing the ladder rules. If you have a problem with a ref or with a call or decision made please contact the Head Admin of the ladder.

 
The only allowable communication will be through a team captain or representative and it must pertain to drawing attention to an ongoing violation of some kind that is being missed by the ref(s). This must be short and concise. Regardless of whether or not previous warnings were given.