Holy shit you wrote a lot!  That's good though :)

[quote=&quot;Oldskool0482&quot;]
Few Suggestions,  The sheidl belt/berserk I think it a nice added touch,  but it worries me that a good sniper up in that hole will rape the field way to bad.  Plus it is to easy a flag route,  once your in there all u do is walk backwards and spam rockets down that hallway and you should be home free to a flag cap.  I wouldn't say take out the hallway,  maybe just don't have an opening at the top,  would stop the sniper from killing the entire field,  and way to easy of flag runs,  that that just my opinion though.[/quote]

My idea for the tunnel and hole up top was purely for the people who like to camp where they spawn and snipe across the map... with the hole there they'll have to keep an eye out up there too that way.  I'm not married to the idea of the shield and berserks up there because they will make capping too easy I think.  What I think I'll do is make the opening too small to get out of from up there so they can't use it as a flag return route as well.

[quote:153c7f709c]Also I'm not sure if you want to block the tank like Hedsteem did...[/quote:153c7f709c]

Nope that was an accident I'm not sure how my blocking volumes disappeared.

[quote:153c7f709c]Also the blocks right behind the flag are more wider than the Hedsteem one, though I figure you went more actually size of how it should be than they did...[/quote:153c7f709c]

Yeah I already had to make that space wider that you say is still more narrow lol.  I thought it was easy enough to get the tank through how I have it :P

[quote:153c7f709c]Also did you know you have A deemer in the middle locker,  not sure if u knew it was there,  don't think that will be a great idea either since you could just camp that to get redeemers,  it will basically become combat deemer hell.[/quote:153c7f709c]

Yes :D  I'm toying with the idea of removing the AVRILs but we'll see - deemer only in the middle.  The middle of the map is typically a death zone for the majority of players so I figure it's going to be hard enough to get to it with enough people playing.

[quote:153c7f709c]Also the spawns right behind the tank,  I would say move them over to behind the block where the jump pad and weapon locker is,  as it is now,  people would just snipe spawn camp them,  least with the block in the way of some of them it would prevent some of it.[/quote:153c7f709c]

I was trying to do some eyeballed 'line of sight' kind of thing when it come to keeping the players spawns fairly well protected... plus if you get someone up in the hole those snipers on the other side might be a little less lethal.

I haven't done anything with it in days... might get around to it again soon.  I kinda wish emac would put it on server as it is without music but I haven't specifically asked him to yet.  I really appreciate all the feedback :)