[quote=&quot;MattMan&quot;]Some interesting info on dodging. Read the 5th post down http://forums.beyondunreal.com/showthread.php?t=12751[/quote]

[quote=&quot;thepostman&quot;]Dodge onrelease bind (no dodge delay)

GO TO USER.INI ADD THIS THESE ALIASES!!!
YOU HAVE TO ADD THE ALIASES TO USER.INI!!

Aliases[24]=(Command=&quot;Axis Aforward speed=+500 | set tmale2 abasey 1 | onrelease set tmale2 abasey 1&quot;,Alias=bExtra0)
Aliases[25]=(Command=&quot;Axis Aforward speed=-500 | set tmale2 abasey -1 | onrelease set tmale2 abasey -1&quot;,Alias=bExtra1)
Aliases[26]=(Command=&quot;Axis Aup speed=+500 | set tmale2 dodgedir dodge_none | onrelease set tmale2 dodgeclicktimer 98&quot;,Alias=bExtra2)

set input up bExtra0|bExtra2   
Forward^
set input down bextra1|bextra2
Backward^

I can't find another left\right movement so i can't do a left and right onrelease dodge[/quote]

Dodging is time sensitive and UT doesn't have the ability to time one command after another by default AFAIK.  The dodge keybind in that beyondunreal post isn't dodging- it's just a strafe with a jump.  May look like dodging but it isn't.  

I can see postie's method working since &quot;bExtra2&quot; acually sets the variables that are used to check for a dodge.  But Matt is probably right- these are values the server has authority over and setting it localy wont do you any good.

So the only way I can think to keybind a dodge is to:

-- Like MattMan said- use macros.  Most gaming input devices have the ability to use macros.  I'm pretty sure all Razer and Logetech gaming mice have macro support in their driver software.  Logitech gaming keyboards have macro support as well.  Wouldn't be surprised if Razer keyboards have macro support.  There's also:

http://www.autohotkey.com/

-- Build a mod that will auto dodge then use User.ini to execute that command (make an exec function or do mutate XXX).  This will end up being a local .u file and anticheats will most likely log this as an UnrealScript cheat.  You can build radar/aimbots using UnrealScript in all UTs.

FN with disqualify you if you get caught for both.

Honestly I think we should just get in the habit of doing a dodge manually.  To me, adding an extra key to the mix will just complicate things when you could just double tap keys your fingers are on anyway.  Keybinds wont make you dodge more often.  Plus you are more conscious about what you are doing if you do it yourself.  Probably not the best comparison BUT- I made a macro to hammer jump in UT3 and what I found was that even though the key combination was right it didn't feel natural at all.  Doing it manually allows me to make decisions about how much to charge the hammer, when or IF it's ok to discharge the hammer, how much air you want before you do the double jump etc...  Once you learn how to do it manually it's 10x better than a keybind.  I mean, it took us a several tries to learn how to double dodge to the back ledge on Sandstorm but once we learned- it was simple as shit.  I don't think this is much different.