[quote=&quot;ProfChaos&quot;]Ok, ran it and it came back saying &quot;No scripts need recompiling.&quot; when reading the tutorial written by Mystical it states:

&quot;Mod source should be put in My Documents\My Games\Unreal Tournament 3\UTGame\Src, in a subdirectory of your package name. You put the .uc files in a further subdirectory named Classes.&quot;


So, I have the classes that you supplied (thx a TON!!!), but there's no source to put into the Src directory. I assume this is why I get this error message? Is there some compile src code I need other than the classes?

I'll keep fiddling with this as that's how I learn best! Thanks again![/quote]

You need to let UT3 know about the rifle in UTEditor.ini.  UTEditor.ini is in &quot;Documents\My Games\Unreal Tournament 3\UTGame\Config&quot;

There's a section in the file like this:

[ModPackages]
ModPackagesInPath=..\UTGame\Src
ModOutputDir=..\UTGame\Unpublished\CookedPC\Script


Add this:

ModPackages=YOUR_RIFLE_DIR

And you put the *.uc files in:

&quot;Documents\My Games\Unreal Tournament 3\UTGame\Src\YOUR_RIFLE_DIR\Classes&quot;

Then you do a &quot;ut3 make&quot; from the command line and it will put your YOUR_RIFLE_DIR.u file in:

Documents\My Games\Unreal Tournament 3\UTGame\Unpublished\CookedPC\Script

Then from the command line type:

ut3 -useunpublished

And then you can go into an instant action match and select the rifle.