&quot;QUOTE&quot;        Author=Oskillz 
 Now i c y I'm the only one bitching on jailbreak maps with 2 freakin translocators all the time 
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Oskillz 
Very simple solution to this is Set Server side UT.ini file NOT to use it! 
Put the &quot; Custom Translocator &quot; in with the weapons lineup 
Now you don’t have the original Translocator ONLY the Custom Translocator in use!
[code:1:a98d1f524f]
&#91;Botpack.DeathMatchPlus&#93;
bUseTranslocator=True    ;&lt;&lt;&lt; Set to False
bCoopWeaponMode=False

&#91;Botpack.CTFGame&#93;
bUseTranslocator=True    ;&lt;&lt;&lt; Set to False
bCoopWeaponMode=False

&#91;Botpack.Domination&#93;
bUseTranslocator=True    ;&lt;&lt;&lt; Set to False
bCoopWeaponMode=True

&#91;Botpack.Assault&#93;
bUseTranslocator=True    ;&lt;&lt;&lt; Set to False
bCoopWeaponMode=True [/code:1:a98d1f524f]

Continue for Any / or all game types you like!
It’s as easy as poppin the cap off your favorite brew! 
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[Engine.PlayerPawn] 
= Settings are good for those of you that use Original weapons 
or Very few Custom modded weapons in your line up. 
But we run 12 pluss custom weapons (Guns &amp; Toys) in our line up with Modified WeaponPriority

[Engine.PlayerPawn] 
&quot;WeaponPriority=Settings&quot;  To reflect our weapon line up &amp; there (Call up) usage better. 

 :twisted: But thanks again all for the intended help!  :twisted: 

*KEEPING UT 99 ALIVE &amp; STRONG FOREVER*
~**DID YOU GET YOUR FRAGG ON TODAY**~