Possibly, but like I said in other posts- I'm depending on pretty hacky methods to get things done.  Is this a Unreal Engine 3 game?  UDK?  I haven't really looked at the UDK to see what's available but I'm going to assume it's more powerful than UT3.  If they have a license to the engine then there's no need for my code.

In order to take a screenshot that I can read, I need to use a debug console command.  Since these screenshots are usually 1MB+ and UnrealScript doesn't allow &quot;runaway loops&quot; I have to rely on some hacky methods so the game doesn't crash while reading the screenshot.  The screenshot gets sent to a webserver I setup.  I have a PHP file that processes the screenshot and allow admins to view the screenshot after its been processed.  I had some DNS/IP changes I made so people can't just block the web server easily and there was a PHP module I created so partial uploads would show but both aren't required.  I suppose you could just send the screenshot using UnrealScript replication but I wanted to stay away from that.

http://emac.dfbgaming.com/111_UNKNOWN_24.62.134.84_1705_uc.bmp (example of what gets sent to PHP)
http://emac.dfbgaming.com/iktaj3tz3o_yourmater_99_29_241_249_62738_5526.jpg (example end result)

There was also a bunch of other methods I was testing to disable the cheats but I never had it on the server.  That test video I had up on Xfire was part of something I was messing with but it appears Xfire removed it.