yes..this sounds cool...however...for this to be feasible..we need a login system so not just anyone can use the dfb tag..I'm thinking something simple...a single password for anyone that connects with the {dFb} tag..the password would be saved to unrealtournament.ini so you only gotta enter it once..been wanting to do this for a while...i just got a million things going on including rebuilding my JB map from scratch for the 3rd time...what I've noticed is that for some reason, there's 2 of everything..like when I click a single (for example) CameraSpot actor, it selects 2 of them (shows in properties)..so then I search for &quot;CamerSpot&quot;..i added two in the map..being named (by unrealed) CameraSpot0 and CameraSpot1 respectively..but when I do the actor search, there are two CameraSpot0's and two CameraSpot1's...this goes for all actors in the level...

I need your help also on something i thought was so simple...making a brush...basically, they're jail bars..256 units high and 6unit innerradius (12units wide)..there are 11 of them 8 units apart...I opened a new instance of UEd and created a subtractive cube @ 512x512, added the 11 bars, created a cube @ 500x500 (slightly smaller as to not include the original cube), did a deintersect (or maybe intersect i don't remember)...everything was good..except it included the 512x512 cube with the damn bars...wasted over an hour last night on this...i dunno we'll talk when you get on TS