Yes, FloatingPointRenderTargets doesn't return correct data when you query it via UnrealScript.  In fact when you do a reset video request on a player it will not turn sand back on until you restart the game- which is why I added the ability to force crash the game.  I have to read the log file (or the ini file itself) and look at the first few lines to find if FloatingPointRenderTargets is set.  I've tested most of the settings though and they report back correct data (incuding bEnableMouseSmoothing).

This is an old file when I was testing that shows the correct FloatingPointRenderTargets value:

http://log.dfbhelp.com/logs/H7HSJWWDMV_%7bdFb%7deMac_24.60.138.102:58887_3858.txt

Rifle de choque?  I never see that on my screen.  Looks like Franme is hacking!  Good catch Matt!

BTW- The stuff I put below the players in this thread was manually done though.  So if there's inconsistencies it's because of human error.  I plan to have a web page to look at this data for all players.  I'll explain everything later.