[quote=&quot;emac&quot;]I just checked your code.  When you were overriding the functions in ZarkRifleAttachment, you were blanking out  some important functions to draw the muzzle flash.  I put the code back.  I'm assuming you did that to get rid of the tracer- the function in the attachment class that does that is SpawnTracer().

Here's the updated code.  Let me know if this does what you want:

http://emac.dfbgaming.com/RZAZark_v1.zip[/quote]

Worked perfectly! Thanks a lot man! Threw the credit in the code :)

I'll be sure to stop by you guys' servers!

Thanks again!