You can also fuck with the shadows in UT3.  Shadows allow you to see people around corners, through walls etc...

---------------------

Open up UTGame.ini and find the section [UTGame.UTPlayerController].  Should be near the top of the file.

[size=18:e1062f0f6b]Find PawnShadowMode.[/size:e1062f0f6b]

This should be SHADOW_All to view shadows for all objects in the game.

- SHADOW_Self will only show shadows cast by your own player.

- SHADOW_None will turn all shadows off.

---------------------

Open up UTEngine.ini and in [SystemSettings] Find:

[size=18:e1062f0f6b]DynamicShadows
LightEnvironmentShadows[/size:e1062f0f6b]

Set these both to True to view shadows from vehicles, players etc...  Just FYI- if you set FloatingPointRenderTargets to False it will also turn off all dynamic shadows.

---------------------

Also in [SystemSettings]:

[size=18:e1062f0f6b]MinShadowResolution=2040
MaxShadowResolution=2048[/size:e1062f0f6b]

You can set your shadow res to whatever you want.  The res of any texture etc... will increase as you get closer to it.  I set the Min very close to the Max so there's no difference if you're close or far from the object to see the shadow.  Also it is very strong.  Notice the shadow from the tank.  The shadow from the manta is going right through the ceiling.  Also on the left you can see 3 bots up there as well.  You can see shadows through ceilings sometimes using a stock install but not this intense.

[img:e1062f0f6b]http://hosting.dfbgaming.com/members/emac/PIC3.png[/img:e1062f0f6b]

---------------------

If you open up UTEngine.ini, and in section [Engine.Engine] and [Engine.GameEngine] find:

[size=18:e1062f0f6b]DepthBias
ModShadowFadeDistanceExponent
ShadowFilterRadius[/size:e1062f0f6b]

You can fuck with these to change shadow behavior.  Don't know enough to say any more than that.  If anyone wants to add- go ahead.

---------------------

Just to add- you cannot see a cloaked nightshade with any shadow enhancements (it's a bug if you can).  The shadow on the nightshade is turned off when invisible.  However you find a nightshade by:

- Turning Distortion to True.  The nightshade will glimmer and wont be completely transparent.

- Using your avril.  It will lock on even if it's invisible.

- Turn up vehicle sounds in your INI or your SFX volume in game.

Shadows are also turned off when you're invisible.  BUT there's a bug- if you are on your hoverboard and jump off you will cast a shadow.  So it's best to stay off the hoverboard if you're invisible.  The flag also casts a shadow.

[img:e1062f0f6b]http://hosting.dfbgaming.com/members/emac/PIC4.png[/img:e1062f0f6b]

[img:e1062f0f6b]http://hosting.dfbgaming.com/members/emac/PIC5.png[/img:e1062f0f6b]