i've stumbled upon http://www.acordero.org/projects/unreal-tournament-package-tool/ - just make sure to set the dir relative to c:\..like in option default directory is \ - this refers to c:\ rather than the current directory..this was confusing..otherwise..looks promising..far more so that WOTgreal
[EDIT]----------------
this app is throwing same 'expected verticies' error as WOTgreal...going to try using [i:a51c8e72e0]#exec obj load[/i:a51c8e72e0]  to import to the meshes..this is really weird..like once a mesh is made they don't want it being reused..or the code/documentation these 3rd party devs is using is faulty? i dunno..the really weird thing is that the first time I compiled this mesh it worked almost perfectly..only after 2nd compile did things go to shit..i've renamed and all that good shit..we'll see...

Also..meshes load quicker and use less memory than bsp..bsp can be converted to mesh :)