http://www.fraggednation.com/forum/topic/Summary-of-the-VCTF-Team-Captain-Meeting-Vent-Tuesday-June-1-8916

[quote:3bd403d763][b:3bd403d763][size=18:3bd403d763]Main Topics Covered during the meeting:[/size:3bd403d763][/b:3bd403d763]
- Review of the current map list
- Review of the ladder and any areas of concern or suggestion for improvements
- Any other suggestions/business raised by captains

[b:3bd403d763][size=18:3bd403d763]Attendees:[/size:3bd403d763][/b:3bd403d763]
FN Admins: Chaotic_Cannon
Team Captains / Reps:
BGE: Sos_your_face, Oldskool0482
TAW: Vulkor
The éXiled: GingerSuicide, Drvanvanmojo, Skippy_Doe
DFB: {dFb}Kaiser_Soze
BK.RT: No Representation - but it was very late for their time zone
UTF: No Representation but discussed items with captain before meeting. Nothing to add or discuss.
Massive attack: inactive on ladder (may be removed due to xbox players)
C1 Warfare: Inactive on ladder (1 member)
Large Scale Destruction: No representation - not active due to not enough players

[b:3bd403d763][size=18:3bd403d763]Summary of Map play count to date on the ladder:[/size:3bd403d763][/b:3bd403d763]
TarydiumMiningCave times Played: 1
Anarchy Halls times Played: 3
Apex times Played: 0
CanalWarfareLE times Played: 0
Containment times Played: 0
Gold Digger times Played: 1
Kargo times Played: 2
Megastructures times Played: 1
Necropolis times Played: 5
Off The Rails times Played: 1
Rails times Played: 0
Sandstorm times Played: 1
Suspense times Played: 3
TrainCrossing times Played: 0
Valley times Played: 2

Total Matches Played: 6
Total Matches Pending:1

The floor of discussion was opened to each and every participant, each in turn.

Discussion with the captains resulted in identifying which maps were ok to stay and which ones would be removed.

[b:3bd403d763][size=18:3bd403d763]Maps identified for removal:[/size:3bd403d763][/b:3bd403d763]
Train Crossing
Off The Rails
Kargo

[b:3bd403d763][size=18:3bd403d763]Maps identified for addition:[/size:3bd403d763][/b:3bd403d763]
VCTF-Arena Of Death
VCTF-SkyScraperNightFire
VCTF-CPB3-Octapuss

[b:3bd403d763][size=18:3bd403d763]Other Maps currently discussed that could be added to ladder later on:[/size:3bd403d763][/b:3bd403d763]
VCTF-OffTheRails-LE


[b:3bd403d763][size=18:3bd403d763]Other topics Covered in meeting:[/size:3bd403d763][/b:3bd403d763]

[b:3bd403d763][size=18:3bd403d763]Team Sizes during Match:[/size:3bd403d763][/b:3bd403d763]
If both teams have extra players come match time, then they are free to increase the size of the team as long as both teams have equal sizes in game. i.e. 7v7, 8v8, etc.


[b:3bd403d763][size=18:3bd403d763]Ladder Time Limit for team to Accept/Decline challenge:[/size:3bd403d763][/b:3bd403d763]

The setting was originally set at no maximum time. This meant that a team could indefinitely either miss a challenge by mistake or ignore it on purpose as to not incur a penalty. This would mean the challenging team was stuck and not able to play other teams until the first challenge was responded too.
After team input this number was changed to 72 hours (3 days). This means that if a challenge is made on a Friday (and the team captains are away all weekend), they have until Monday to accept or decline the challenge. This way if a challenge is ignored, the team can continue and challenge another team.
If the team does not respond to a challenge after the 3 days it is an auto decline.

[b:3bd403d763][size=18:3bd403d763]Challenge out hours:[/size:3bd403d763][/b:3bd403d763]
The number of hours in advance a challenge could be made. This is set at 12 hours. This means if Team A makes a challenge at 8 am in the morning, the earliest time that match can take place is 8 PM that same day. This is to stop short notice challenges in an attempt to cause the other team to receive a penalty to declining a challenge.
Of course if two teams can agree verbally to have a match earlier they can play the match and report it later.

[b:3bd403d763][size=18:3bd403d763]Declines Allowed:[/size:3bd403d763][/b:3bd403d763]
This is the number of challenge declines a team is allowed in a 7 day period before they incur a penalty. This means that can not continuously decline a challenge time after time on purpose just so they do not have to play certain teams.
Originally it was set at 3. After team discussion it was changed to 2. So a team can have 3 days to accept or decline a challenge. Then if they do decline, they have 1 more remaining decline allowed. Once a team surpasses the 7 day declines, they are subjected to a forfeit loss penalty.
Note: If one team continuously gets challenged over and over by a particular team for the same time and even though they declined the first time, they remade the same challenge on purpose to cause the challenged a penalty, then teams are required to submit a ticket on the incident.


[b:3bd403d763][size=18:3bd403d763]Challenges:[/size:3bd403d763][/b:3bd403d763]
It was mentioned to the team captains that the team that MAKES the challenge will get the benefit of the SERVER CHOICE. This is to encourage YOUR team to be proactive and make a challenge BEFORE another team does.
There are instances when the team being challenged may not be able to play on the server that was picked. That team must then REQUEST a change to another server and state the reasons why.
If a team does not want to play on the challenger picked server and instead of requesting a change they decline the challenge and remake the same challenge for the same day and time but change the server to a choice of their own choice (in order to gain the advantage of being on their own clan server) can be subject to having the challenge either deleted or edited by an admin to re-instate the original server choice. Again, the team to make the challenge gets benefit of server location and if the challenged team can not play on that server, they are to state valid reasons for it and request a change.
For example, if a challenge was made by team A from the USA in California and challenged Team B from Europe and they chose a server in LA, then Team B can request a server change to a server in Eastern Europe (often UK or similar) or an EAST coast US server. Both teams will then compromise to play.
However if Team A picks a clan server in Dallas and team B requests a change to their clan server in Chicago since they don't like the &quot;server settings.&quot; Team A can either accept or decline the change since there is no compromise for both teams, just for the one team to gain more advantage over the other.
If BOTH teams can not resolve on which server to use for the match, then both teams may be asked to play on the donated FN UT3 server for the match. The FN server is considered NEUTRAL ground and neither team or clan has control of it.


[size=18:3bd403d763][b:3bd403d763]Ticket System:[/b:3bd403d763][/size:3bd403d763]

this was only touched on during meeting and was not gone into in any great detail, but I will talk about it here so people know about the ticket system more:

The ladders are designed for fair and fun play. Sometimes there are technical issues with servers, maps, trouble between teams prior to matches, a player being abusive in the forums or PM's or in game, a team abusing the ladder settings to try and cause another team to receive a penalty, etc.

In such instances that a Team or player finding a tech issue, or on the receiving end of abuse or anything else requiring action then please use the ticket system.

The ticket system is located under the &quot;My Account&quot; page. (http://www.fraggednation.com/account.php?action=showMenu) Under this page you will see the white icon with 2 tickets as the graphic and the name is support ticket.

Please enter as many details as possible and all tickets are sent to the Ladder/game or head admin. Then each admin has access to review the situation and provide comments and look into the situation. If the ticket requires actions above our access level then we can increase the ticket level and can have the global admins review it.
If a team or player has a problem with an admin, the ticket system is accessible by all the admins and you can provide details and the admin will be reviewed.

[b:3bd403d763][size=18:3bd403d763]Other topics noted in meeting:[/size:3bd403d763][/b:3bd403d763]

Player Game names and Fraggednation names.
is commonly known.


Currently the season is set to run Until July 31th. At that point trophies will be awarded (in FN) to the 1st, 2nd and 3rd place teams.

Then there will be a tournament that will take place over 1 or 2 weekends and the teams will be ranked in the tournament based upon their rankings in the ladder.

[b:3bd403d763][size=18:3bd403d763]Suggestions made by team captains:[/size:3bd403d763][/b:3bd403d763]
- Possibility of having each clan/team pick 2 tie breaker maps to have in the &quot;Pool&quot; of tie breaker maps for matches. Then when the matches are set up, the system could draw from the &quot;Pool&quot; of tiebreaker maps only and not the full map list.

Also teams are reminded to continue to challenge and keep the ladder and matches going. Admin will try and send out reminders more often to keep teams going with challenges.

This is everything that I had written down. There may be 1 or 2 things I missed but I think this is most of the items covered.[/quote:3bd403d763]