Well the translocator still doesn't want to show up.. as you can see in the mutators code.. two default inventories.. but i'm wondering if that's correct.. when i compile that code the translocator appears like in the picture above.

When i removed [code:1:55e11d3b8f] UTGame&#40;WorldInfo.Game&#41;.DefaultInventory&#91;1&#93; = class'zOmMutator.UTWeap_zOmXloc'; 
[/code:1:55e11d3b8f]

The impact hammer showed up instead of the translocator :)

Even i tried to make another mutator for the translocator and it showed up the same as in the picture above.. tried to look into dFb's stealth transolcator but it was too complicated (At least only for me lol) and it has the sounds, flashing removed.. all i want is a normal translocator there :)

Any Thoughts?

Thanks in advance :)