Yo sorry I haven't been around..I've been working on my site...Unfortunately I'm back to almost getting kicked out so I gotta at least act like I'm working on something other than UT...however I spent last night doing nothing but..and I've a gem of a little piece of advice..and holy shit did I ever have to dig to figure it out...and really this meant for mappers who would get what exactly I'm talking about...

Okay, so I extracted/edited the meshes/textures/classes using WOTgreal exporter and Imported them to my custom package. So basically it's just a Deco with default settings and #exec commands..and one piece of code to init the anim sequence (but we won't worry bout thtat here)...So I add the mesh deco to the level...looks great in the editor..cool...I the go to Build-&gt;Play...SWEETNESS it looks tight..working good...awesome..i gotta show someone...who?...oh shit..Matt's on..I'll show him...&quot;Hey matt com check this shit out&quot;....45mins later with a functional server &quot;Okay man its finally ready..this shit's so worth it&quot;...&quot;Alright you in? good..let's meet up front&quot;...(Matt) &quot;Okay what now?&quot; (Me) &quot;Okay maybe I need some sleep..maybe it's not that cool&quot; (Matt) &quot;What's not that cool?&quot; (Me) &quot;waaaaaaaiit a minute...you don't see the super awesomething doin' it's animation dead in front of you?&quot; (Matt) &quot;Nothing&quot; (Me) &quot;shit&quot;...

Basically it worked for me offline...and when I went to &quot;Start new multiplayer game (without going dedi)&quot; it would also work for me..but not the outside world..i was delusional it seemed...So I went through the usual...is replication good? check...bMovable? check bAlwayRelevant? check..bGameRelevant? check...bStatic=false...check bNoDelete=false...check...WTF SHIT ASS (anger fueled torhets kicks in)!!!! EVERYTHING IS FUCKING PERFECT!!!!!!!!! (I would never srsly get this angry :P) Okay...I've looked all the possibly possible places..where to go next? Well..I suppose I should load up a server VIA UCC (so i have the same view as an outsider) and use 'showlog' console command to see what happens...

Low and behold I find this: &quot;SpawnActor failed because class dfbUTdeco has bStatic or bNoDelete&quot;

(Me)..OK...maybe i did over look it...200 or 300 times...(checks settings)...nope..it's fucking perfect..they're false as they should be...well it seems to happen upon spawning according to the log...let's get into some core unrealscript and figure this shit out! somwhere is the script for &quot;SpawnActor&quot; (i forget where in the tree)...ok got it..let's see here...O MY SHIT! to my disbelief here's the little code that fucked everything...error on epic's part:
[code:1:7686cb19e6]
&#40;Class-&gt;GetDefaultActor&#40;&#41;-&gt;bStatic || Class-&gt;GetDefaultActor&#40;&#41;-&gt;bNoDelete&#41;
[/code:1:7686cb19e6]
So...i'm like..it has to be it..but there's no way that slipped through the cracks all these years..so I go back and the [b:7686cb19e6][u:7686cb19e6]DEFAULT[/u:7686cb19e6][/b:7686cb19e6] setting for the decoration..like in the actor class browser-&gt;right click-&gt;default properties...........sure enough...bStatic was true...not in the one i added to the level..but in its base class....even more confusing is that the base ut_Decoration is bStatic...so it's inherited automatically and doesn't need to be implicitly set unless you want the opposite (in this case I do)...so yeah..post ie you said you'd had problem with certain things...I'd check this here....the really sad thing is that I had a goal of creating a map with 0 external files (other than a few already on the server)....and i removed all of the embedded code from the map cuz i though it was code error...oh well..1 extra .u won't hurt i guess lol..anyway..I'm workin on ut when I can but focusing on tryin to get me some money for the most part...now..after 0 sleep i get to go back to coding my site...joy


BTW: WOTgreal fucked the meshes up a little..anyone got a better app/method to extrac the mesh files?