Now that makes sense! I was adding the rifeleDamage code in the firing rate processor, without any descriptors for rifleDamage (which is allowing that process to carry over to Epic's code).

You're da man! You should be an instructor! I've learned alot over the past couple of days from you and you've helped dust off some cobwebbed areas of the ol' brain!

Thanks for the code, I'll give it a shot now....


Scott