Thanks for the hint.

I had to add a:
[code:1:33c072943a]begin object name=[/code:1:33c072943a]
to the script before i could use any of it, as it wouldnt just let me add the package.

The FirstPersonMesh I have the textures working on by using:
[code:1:33c072943a]
simulated function SetSkin&#40;Material NewMaterial&#41;
&#123;
	Super.SetSkin&#40;NewMaterial&#41;;
	Mesh.SetMaterial&#40;0, Material'MyPackageName.Materials.M_WP_MyWeapon'&#41;;
&#125;
[/code:1:33c072943a]

So now it all compiles and all textures are working satisfactory, thanks to your source :D

I'm hoping to bring some life into the camper scene in UT3.
So expect a copy of The Reaper v3 when I've tweaked it all into a perfect camper weapon!

Next up: the X-Loc


Thanks, emac. I'll let you know.