The logs come from UT3Stats.  It logged average packet loss, average ping and netspeed.  Most everyone improved from Ohio to Chicago but there are few that are a little bit worse (e.g. HATR3D).  I took off UT3Stats because of a memory leak.  The server would end up page faulting like crazy near the end of the day with UT3Stats.

Right now there's only a way to list player pings.  Login as admin and type &quot;adminplayerlist&quot;.  Net speed and packet loss data wont be there though.  I may create something to list packet loss and net speed.

I'm trying to look at it being any problem right now.  Machine, OS, Network etc...  The routes from 0Skillz and Kaiser are fine.  I ran a traceroute for 3 hours and didn't get much packet loss.  I personally don't get much lag, only  for a couple seconds and that doesn't happen often.

If you want to help I can provide you with login information to the machine the server is running on.  It's on Windows Server 2003 Standard x64.  I tried running it on CentOS 5.2 for a day but for whatever reason the Linux server runs horribly (100% CPU) with 26 players on 30 tick.