The speed hack detection is working the way it was designed to work.  I've done tests with speed hacks and it works.  I'm planning on making it not kick people with bad packet loss as OFTEN but I have no intention to change the way it detects speed hackers.  A lot of the false positives should be fixed in the next update.  BUT I'm not welcoming players who want to walk around our server with bad packet loss for the entire match (whether or not the packet loss is intentional or not).  Speed hacks and bad packet loss are the same thing to the server.  I expected it to kick people with lag when I first put the mutator on the server but I wasn't sure how many people would get kicked.  I appoligise if it ruined anyone's game.

As far as the idling goes.  I had the idle kick time set to 6 minutes.  I'm using the same shit Epic uses to detect player activity.  Except you wont get kicked if you have the flag or if you're standing in one spot but rotating (for the people sniping).  It shouldn't kick you as a spectator.  But if you die and don't click in it will kick you.

The speed hack detection and idle kick should have been turned off when the server restarted today.  I'll see WTF you are talking about being kicked from spec.  I did find out when I was doing tests that if you crash and SOMEHOW come back before your &quot;zombie&quot; gets kicked or if you try to join the game from spec it can kick you.