wtf??? ok..I've tried setting bAlwaysRelevant and bGameRelevant to true...I've code every possible form of replication and tried without any code at all...it works fine offline and when I start a server via UT (not dedi)..I brought matt in and I could see the mesh, but he couldn't,...when I started a dedi server and connected like a normal user, I couldn't see the mesh either...what do I gotta do? I've search for tuts with most saying something about the 'brelevant' vars and the role (which DumbProxy should work fine as it does for another mesh (Earth2)),..I've tried every proxy setting to no avail..it there like a ucc compile option for making meshes viewable online? this makes no sense